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https://w.atwiki.jp/ddrdp/pages/476.html
Dance Celebration(鬼) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Dance Celebration Bill Hamel feat. Kevens X 鬼12 130 275 / 7(25) STREAM VOLTAGE AIR FREEZE CHAOS 63 54 43 16 40 楽譜面(6) / 踊譜面(7) / 激譜面(11) /鬼譜面(12) 属性 渡り、同時踏み、地団駄、リズム難、縦連、ショックアロー 譜面 http //eba502.web.fc2.com/fumen/ddr/x/d_celeb_8s.html 解説 同激譜面の一部をショックアローに置き換えた譜面。ショックアローの前半は避けやすいものの、中盤は渡りが絡み避ける場所に注意しなければならず、後半は密集しているので見切るのが難しくなっている。 -- 名無しさん (2010-03-19 21 05 48) X2にて足11→12に昇格。序盤のSAは元々シーケンスが無かった箇所に配置されてるので問題にはならないが、中盤以降から縦連のラストがSAに置き換わってたり、単単同が単単SAになってたりする。終盤の階段配置がSA>裏拍…の繰り返しになってる為、片足銀パネ避けは必須で更に渡りながらになるので難しい -- 名無しさん (2013-11-08 23 06 34) X2にて足11から足12へ昇格。 -- 名無しさん (2015-01-03 21 27 43) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/solomonskeep/pages/48.html
PRIMARY SPELLS メインの攻撃手段となるスキル。 大きく分けてMAGICとWELDING MAGICの二つがある。 なお、FROST JETと、それを基にするWELDING MAGICを使用するには、Cold Magicのaddonを購入する必要がある。 MAGIC 基本となる魔法。バージョン3.0からELEMENTAL ENHANCEMENT SPELLSを使えるようになった。詳細はMAGICを参照。 WELDING MAGIC いわゆる合体魔法。2種類のMAGICの特性を併せ持ち、両方のMAGICのサブスキルの恩恵を受けられる。性能の決定方法が特殊なので注意。詳細はWELDING MAGICを参照。 名前 コメント
https://w.atwiki.jp/thmugen/
夢幻-Spell Of Mirage-@wikiにようこそ こちらは、東方二次創作カードゲーム「夢幻-Spell Of Mirage-」のwikiです。 皆様で作り上げていくページですので、ご協力をよろしくお願いします。 ここはこうしたほうがいい、といったことがございましたら、ご自由に訂正していただいて結構です。ですが、社会的にそぐわない内容は書かないでください。 このwikiはリンクフリーです。また、リンクを貼る場合は、http //www40.atwiki.jp/thmugen/にお願いします。 編集をされる方は編集注意事項をご一読願います。 2012年12月30日(日)コミックマーケット83より「夢幻 -Spell of Mirage- StigmA」頒布開始です。 いち編集者からのお願い +出来れば読んでください 新弾の発売もあり、ルールに色々変化がありました。 それに伴い、毎回の事ですが公式への質問は殺到していると思われます。 そのことに関して皆様にお願いしたいのは、二つのことです。 その問い合わせは本当に必要なのかもう一度考えて欲しい 疑問点は公式に問い合わせるのが一番確実ではありますが、何でもかんでも公式に問い合わせるのは考え物です。質問が多く集まることで公式の対応が遅くなり、重要な質問の回答が得られるまで時間がかかってしまうかもしれません。 そのような事態は誰も得をしませんし、望んでいないと思います。 まず疑問に思うことがあればいきなり公式へ聞くのではなく、ルールブックをよく確認するか、どこかコミュニティの掲示板や、wikiの質問板でご質問ください。ルールブックでわかる範囲や、既に公式回答が得られている事例であればみんな力になってくれるでしょう。 (ただ、コミュニティが必ずしも適切な回答を示してくれる保証はありません。あくまで参考とご理解ください) また、疑問は疑問でも、実際に起きる可能性や影響度合いを鑑みて、優先度が低い事案であれば、発売直後のように質問が集中する時期には、ぐっと堪える気持ちも大切かもしれません。 回答をwikiに報告して欲しい 公式に問い合わせをして、回答がきたとします。 それであなたの疑問は解決しましたが、他に解決人がいない限り、それは繰り返されます。 そのたびに問い合わせるのは質問者にとっても公式にとっても時間の無駄ですし、他の質問の回答もその分遅れます。 出来れば、回答を得た人はその項についてwikiを編集してください。 面倒ならばご意見板で結果だけ貼り付けてもらっても結構です。 ご面倒だとは思いますが、夢幻プレイヤー全体のためにどうかよろしくお願い申し上げる次第です。 更新情報 2014/03/10 atwikiの情報流出事件の影響で、今までのIDでログインが出来なくなっていると思われます。 お手数ですが、IDをお持ちの方は、再びメンバー申請をしていただくようお願いいたします。 カウンター 総数 - 今日 - 昨日 -
https://w.atwiki.jp/megusan/pages/436.html
How do you spell your name? あなたの名前はどのようにつづりますか?
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スペルチェックの設定 設定例 項目名 日本語訳 解説 備考 Base Language 現在、USA英語のみ選択可能 Additional installed dictionaries 追加辞書(現在1項目のみ) Available dictionaries 有効な辞書 ○ Show misspelled words in red スペルミスの単語を赤色表示する IRCタブ inventoryタブ Effectsタブ Advanced Graphicsタブ Windlightタブ SpellCheckタブ
https://w.atwiki.jp/eq2since2006/pages/319.html
【A Dim Light】 ■クエスト発生者 Geldrani A Zhi Tel(-1037.52, 98.18, -369.69 GFから入ってすぐ) 「The Arasai can take their destiny into their own hands. My research has led me here, and I am so close to completion that I can taste success」 「I believe I ve found a... well, an energy source that could prove quite helpful if we learn how to properly harness it. I ve been tunning some studies back in Darklight Wood, and the trail of my findings have led me here. I m wondering if you might be able to lend me some assistance」 「It s quite simple, really. The energy manifests itself as a small, floating luminescent light. The Yarpsnarl mystics have found a way to entrap these orbs, and they use them as charms, completely unaware as to what it is they actually have. It s probably easiest to just gather one of the orbs from the Yarpsnarl, rather than trying to catch one yourself」 「Excellent, then. As I said, the mystics are the ones that carry the charms, so you will want to seek them out in favor of the rest of their pack. Bring the orb you recover back to me」 ■内容 ブッチャーブロック山脈でYarpsnarl Mystic(20Lv前後コボルド)を倒し、“Luminescent Sphere”を見つける。 戻って報告。 「The mystics will be carrying the luminescent orbs. Have you confronted them?」 ■報酬 5シルバー67カッパー 名前 コメント
https://w.atwiki.jp/ddrdp/pages/100.html
Dance Drill 6 STAGE 曲名 BPM NOTES / FRE LV 1st CAN T STOP FALLIN IN LOVE(SPEED MIX)(激) 170 432 / 0 12 2nd iFUTURELIST(DDR VERSION)(鬼) 150 355 / 6 13 3rd AA(激) 154 366 / 2 13 final Pluto(激) 50-220 380 / 13 14 解説 BPMが近いため、ハイスピをあわせやすいが、全体的にノーツ数が多く、体力を要する。曲の合間にしっかりと休もう。 -- 名無しさん (2009-10-16 23 10 17) 名前 コメント コメント(私的なことや感想はこちら) 全部体力譜面だが、その中でもAAがかなりの体力削り。体力を消耗しないように…と言っても渡りなのでそうもいかず。多分、慣れるのが一番効果的。 -- 名無しさん (2009-11-22 00 53 03) 何だかんだでPlutoは停止と密集のため、事前の予習が必要。慣れるしか。 -- 名無しさん (2010-01-04 01 01 11) ハイスピは2倍だとちょっとPlutoがきついか?しかし、1.5倍だとAAが密集していてきつい。 -- 名無しさん (2010-04-09 19 49 10) 名前 コメント
https://w.atwiki.jp/snowdrops/pages/26.html
2011-12-04 20 20 44 (Sun)更新 セット効果はないけど、やっぱりこういう名前なの? どこでなにが T1 T1.5 T2 ドロップのまま ”血糊を宿す”Gore-Imbued シリーズ ”ウォーボーン”シリーズ ”凝血塊に鍛えられし”シリーズ 解凍後 プリースト「憐光の」メイジ「」ファイター「痛憤に縛られし」スカウト「」 プリースト「エーテルの」メイジ「幽体の」ファイター「」スカウト「殺戮する」 プリースト「聖別されし」メイジ「人減らす」ファイター「憤根に縛られし」スカウト「大量虐殺の」 頭 肩 胴 前腕 手 脚 足 T1”血糊を宿す”Gore-Imbued シリーズ 嵐の玉座:伝説のホール中央 King Tormax 嵐の玉座:伝説のホール右下 Imperator Kolskeggr ラロス・ゼックの神殿:石の基盤5.Statue of Rallos Zek クレイトクの砦2.Tert Turganpuncher 嵐の玉座:伝説のホール右上 Primus Pilus Gunnr ラロス・ゼックの神殿:石の基盤3.Proto-Exarch Finnrdag クレイトクの砦6.Kraytoc Killingfrost T1.5”ウォーボーン”シリーズ Tallon3.Mystikus Terrorwing 肩 胴 前腕 手 脚 足 T2”凝血塊に鍛えられし”シリーズ Challenge mode 嵐の玉座:伝説のホール中央 King Tormax 嵐の玉座:伝説のホール右下 Imperator Kolskeggr ラロス・ゼックの神殿:石の基盤5.Statue of Rallos Zek クレイトクの砦2.Tert Turganpuncher 嵐の玉座:伝説のホール右上 Primus Pilus Gunnr ラロス・ゼックの神殿:石の基盤3.Proto-Exarch Finnrdag クレイトクの砦6.Kraytoc Killingfrost 部位 どこで T1 ”血糊を宿す”シリーズ T2 ”凝血塊に鍛えられし”シリーズ 前腕 クレイトック Tert Turganpuncher Tert Turganpuncher(C) ブーツ Kraytoc Killingfrost Kraytoc Killingfrost(C) 肩 嵐の玉座:伝説のホール Imperator Kolskeggr Imperator Kolskeggr(C) 手 Primus Pilus Gunnr Primus Pilus Gunnr(C) 頭 King Tormax King Tormax(C) 脚 ラロス・ゼックの神殿:石の基盤 Proto-Exarch Finnrdag Proto-Exarch Finnrdag(C) 胴 Statue of Rallos Zek Statue of Rallos Zek(C) 行くための下準備 ゾーン モード クリット クリボー クリットミット エピックx2 凍てついた氷の塔 170 ヴルの塔 エピックx4 クレイトック ノーマル 180 伝説のホールSoL 200 125 100 石の基盤 FoS 200 140 120 クレイトック チャレンジ 200 170 125 伝説のホール SoL 230 190 150 石の基盤 FoS 230 210 175 スロンの塔 コンテステッド Soren the Vindicator 300 Tantor XII 230+ 参考:http //eq2wire.com/2011/03/04/how-much-crit-chance-to-crit-100/ インスタンスガイド Throne of Storms Hall of Legends嵐の玉座:伝説のホール 場所 本名 あだ名 ドロップ 右下 Imperator Kolskeggr 肩 右上 Primus Pilus Gunnr 手 左上 Arch-Magistor Modrfrost 犬小屋 武器 左下 Legatus Prime Mikill ミキルたん クローク 中央 King Tormax 殿 頭 Kraytoc s Fortress of Rimeクレイトクの砦 本名 あだ名 ドロップ 1. Bregedor and Iilatus 一匹目 手首or盾 2. Tert Turganpuncher 亀 前腕 3. Kreegar Krikneck 闘技場 腰 4. Taaltak the Mighty スイッチ ツーハンド武器 5. Eirreen the Broken 竜 指 6. Kraytoc Killingfrost バーミックス ブーツ Temple of Rallos Zek:Foundations of Stoneラロス・ゼックの神殿:石の基盤 本名 あだ名 ドロップ 1. Prime-Cornicen Munderrad 橋の 弓 2. Prime-Curator Undr 丸いとこの 指輪 3. Proto-Exarch Finnrdag 下の 脚 4. Supreme Imperium Valdemar 上の 耳 手首 5. Statue of Rallos Zek スタチュー 胴 チャーム ここから下は広告です
https://w.atwiki.jp/kadono1016/pages/323.html
EC(Ether canceller)system そして、IE(Inverse ether)systemの発展型とも言えるEC(Ether canceller)systemである。 EC_systemにより死徒活動区域における通信機器の使用が可能となり、 晴れて従来有視界範囲のみであった戦闘が戦争へと昇華した。
https://w.atwiki.jp/i_ro/pages/149.html
This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This page has been marked as being in need of links (Item/Monster/Map) to a Database. For a pre-Renewal version of this article, click here. Job Base(s) Archer Job Type 2-2 Changes At Comodo× Number of Skills 18 Total Skill Points 91 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +2 +7 +3 +5 +5 +8 + ← クリックで目次を開く Overview Job Change Guide BuildsPvM WoE Tactics EquipmentUpper Headgear Middle Headgear Lower Headgear Armor Garment Footgear Accessory Shield Weapon Arrows Class DataSkillsSolo Skills Ensemble Skills Quest Skills Soul Link Unimplemented Skills Job Bonuses ASPD External Links Overview Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike. It is said that time slows down× when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control× of their bodies and find their magic reserves either greatly improved× or gone altogether×. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium. Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe× instead of normal attacks, ensuring decent damage output. To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively. As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips. When armed with a Whip× Bow× skills (Double Strafe, Arrow Shower×, Arrow Repel×) cannot be used Performance Skills×, as well as Amp× and Encore× are available Whip skills (Slinging Arrow×, Arrow Vulcan×) can be used Whip damage depends on the Dancer's dex, NOT str. Just like it does for bows Unbarring Octave×, Dazzler×, Pang Voice× and Charming Wink× are usable regardless of weapons. Job Change Guide See Dancer Job Change Guide for detailed information. Changing into a Dancer from an Archer requires the player to complete a number of tasks Item Collection Written Test Dance Test After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo×. Builds PvM STR× 1 AGI× 80-99 VIT× 1 INT× 9-53 DEX× 99 LUK× 1 PvM× builds of a Dancer echo the DEX/AGI Hunter build. However, decreasing Agi in order to increase INT will allow you to Double Strafe more often as well as regenerate SP faster than a Hunter with the same stat build. WoE WoE× Builds don't need high DEX, but you may want to speed up your path to Gypsy with having the ability to gain levels on your own. The other 2 stats that are needed are INT and VIT. INT allows the skill Dazzler to be used more due to increased total SP× of the dancer, while VIT gives more HP× allowing the dancer to survive longer as well as less chance to get stunned plus a higher pot efficiency. Both are needed, and should be planned according to a specific skill build selected. This means if you plan to be the main Dancer for Classical Pluck× then get high VIT. If you will use Dazzler and Slow Grace× quite often then get more INT or even DEX to increase Slow Grace's effect. Tactics Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp. Equipment - 冗長過ぎる This is no where close to a complete list of equipment that is required or suggested. This list is not based around any mini boss or MvP drops. Upper Headgear Besides the "kawaii" headgear you have taking up almost all of your storage, these are some of the basics that are suggested to have for a Dancer. Ramen Hat (+4 Dex) (Kafra Shop item) - Suggested for PvM but not WoE/PvP. Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP. Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration. Erudite Headgear [1] (+2 Int) - More Int for SP regeneration or to increase effect of Gypsy s Kiss×. Peerless Headgear [1] (Immune to Silence×) - An option to prevent people from silencing you if you don't want to carry Green Potions, but involves giving up better headgear options. Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE. Beret (10% decrease from demi-human attacks) - Use for WoE/PvP. Feather Beret (+1 MDEF× and 10% decrease from demi-human attacks) - Use for WoE/PvP. Middle Headgear Some of these headgear take up both the middle and lower slots. Opera Masque (+1 Def×) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve. Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable. Robo Eyes (+1 Dex, +2% damage) - The Kafra Shop replacement for Binoculars. Masquerade (3% more damage against demi-humans) Evolved Ribbons (+5 Flee) - Extra flee to help Agi/Dex Dancers flee monsters. Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve. Red Glasses (+5 MDEF) - Great to use to add to your MDEF if you're about to rush a precast in WoE. Lower Headgear Evolved Pipe (+1 Vit and reduces damage from Brute class monsters by 5%) - More vit to try and gain stun and silence immunity and less damage from Brute class monsters when leveling. Gangster Mask (15% resistance to Silence) - Helpful if you're not immune to silence using a Marduk Card or having 100 total vit. Armor The primary armor for Dancers is Tights [1], but they can also wear general purpose armors such as Mantle [1], Coat [1], or Formal Suit [1]. Tights are suggested because of their +1 Dex, but can be replaced with other armors that Dancers can wear if needed. A Pantie can also be used as a cheap armor that can be used in combination with the Undershirt garment as a PvM gear, but serves little purpose in PvP/WoE asides from gaining extra ASPD×. Panties can be slotted using the Socket Enchant System. Useful armor cards for a Dancer include Pupa Card - +700 HP, an ideal card for Agi/Dex Dancers who need the extra HP to survive longer. Peco Peco Card - +10% HP, a more effective card then the Pupa for characters with over 7,000 HP. Marc Card - Grants immunity to the Frozen× status, making it a staple card in PvP/WoE. There are other specific armor cards out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Dark Frame Card, Demon Fungus Card, Brilight Card, etc.) Garment Mufflers are suggested because they are easily obtainable. Other options include Heavenly Maiden's Robe [1] - 1 more DEF than Mufflers. Undershirt - Combined with the Pantie armor, this makes a cheap alternative to expensive +Flee garments for PvM. Undershirts can also be slotted using the Socket Enchant System. Vali's Manteu - A cheaper but slightly less effective alternative to a Raydric Card. Useful garment cards for a Dancer include Whisper Card - This card gives +20 Flee, making it a useful leveling card for Agi/Dex Dancers. Dragon Tail Card - This card gives +10 Flee and +5% damage with Double Strafe and Arrow Shower. This card can be useful for trying to reach the amount of damage needed to one or two-shot monsters using Double Strafe. Raydric Card - The 20% neutral property resistance makes this card a great general purpose card for non-Flee characters, especially in PvM. It can also be useful in PvP/WoE, but not without its pros and cons. Noxious Card - A specialized PvP/WoE card that gives 10% neutral property resistance and 10% long range damage resistance, though it may be worth considering holding off on this card until becoming a Gypsy and using a Valkyrian Manteau for it. Noxious is strong because it can help against attacks that aren't neutral element, including magic. There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc). Footgear Boots are suggested because they're the footgear with the highest defense that Dancers can wear. +9 Superior Footgear [1] (Firelock Soldier Card) (+2 Str and, if upgraded to +9, 10% more HP and SP) - More HP to live longer and more SP to use skills and increase overall SP regeneration. Green Footgear [1] (Martyr Card) (+1 Agi and 10% more HP) - More HP to live longer and +1 Agi for Agi/Dex Dancers. Soul-Enchanted Footgear [1] (Sohee Card) (15% more SP and increase SP recovery by 3%) - More SP to use skills and increase overall SP regeneration. The above three footgear can be substituted for other footgear such as those that gives the player more experience for killing a certain race of monsters (Am Mut Card, Mini Demon Card, etc.) Accessory Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE. Earring (+2 Int) - More Int for SP regeneration. Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks. Shield Unlike Hunters, Dancers can wear bucklers with one-handed weapons. Guard [1] - A general purpose shield for if you plan to share your shields with Mage-class characters. Buckler [1] - A shield which is slightly better then a Guard, but not as flexible between classes. Valkyrja's Shield [1] - This shield has some of the best stats for an all-class shield and is often preferred for WoE because of its elemental resistances and MDEF. If the player plans to take part in PvP/WoE, they should look into obtaining a Thara Frog Card, as the 30% damage reduction makes a huge difference. There are other specific shield cards that can be beneficial to a Dancer as well, for reducing damage from monters (Penomena Card, Flame Skull Card, Teddy Bear Card, etc.) Weapon Dancers are allowed to use shields with Whips. However they are not allowed to used shields with Bows as bows take up both the right and left hand slots. Rope [4] - The basic 4-slotted whip for Dancers. Double Bloody Double Boned Rope [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE. Note that this weapon has been outdated by the newer Battlegrounds× weapons. Solid Triple Vital Rope [4] (Golem Card, 3x Fabre Card) - Suggested for a Dancer dancing Classical Pluck with a Bard in order to avoid from letting players break your whip and to increase your vit and your HP by 300. Quadruple Status Effect× Rope [4] (any status effect card; Marina Card, Savage Bebe Card, Plankton Card, Magnolia Card, etc.) Sling Arrow can still be used during performance skills, so it's possible to try to inflict status effects on enemies while performing using a weapon like this. Composite Bow [4] - The bow which is used for maximum damage with Double Strafe for leveling. Double Double card combinations offer the best damage, but suffer the drawback of working on only a select few monsters. They can also be carded with four status effect cards for inflicting status effects from a distance. Gakkung Bow [2] - Is a cheaper alternative to the Composite Bow that can be good for making more general-purpose bows, as it only requires two cards, but has the drawback of dealing less damage then a specialized Composite Bow. Arbalest [2] and Luna Bow [2] can also be used similar to the Gakkung Bow. Arrows PvM Be prepared for any element that may be present on the map you choose to farm/MvP/level on. PvP/WoE Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE. Stun× and Silence× (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the Wizard Class and the Sage Class (excluding full support build Sages/Scholars) as they do enough VIT to become immune. As a Dancer, these arrows don't serve as much purpose since Dazzler can be used to inflict Stun to more targets at once, and is more reliable then Silence which can be cured with a simple Green Potion. Curse×d Arrows/bows work well against players since it greatly lowers their walking speed. These arrows and bows work well against low-VIT support characters by preventing them from escaping from your allies, and can also hinder mid-VIT characters. Against high-VIT characters, who you're likely to run into a lot of during WoE, Slow Grace is a guaranteed way to slow their speed. Sleep× Arrows/bows work well against low Int and low Luk type characters. These are ideal against full support Scholars, Agi/Dex Hunters, and melee classes such as Assassin Crosses and Knights. Frozen Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed, but most of the time, players are wearing Unfrozen armor in WoE and PvP. Class Data Skills See Archer Skills for first class skills. Note The iRO Dancer Skill Section is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. Acoustic Rhythm×), they have been contrasted with the ingame descriptions and the more up-to-date Korean website . Solo Skills Skill Description Levels Type Amp× Cancels active Performance Skill the caster is performing. 1 Active Dance Lessons× Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. 10 Passive Dazzler× Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active Encore× Recast the last Performance Skill that was cast at half of the SP cost. 1 Active Focus Ballet× Improves HIT× of all players within the 7x7 area of effect. 10 Active Gypsy s Kiss× Increase max SP× and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. 10 Active Hip Shaker× Deplete SP of all targets within the 7x7 area of effect. 5 Active Lady Luck× Improves CRIT rate of all players within the 7x7 area of effect. 10 Active Slinging Arrow× Slings an arrow at an enemy with a whip. 5 Offensive Slow Grace× Decrease attack and movement speed of all enemies within the 7x7 area of effect. 10 Active Ensemble Skills Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3) Skill Description Levels Type Acoustic Rhythm× Create a 9x9 area that gives Fire, Water, and status effect resistance to Party Members within range. 5 Active Battle Theme× Party members within this skill's 9x9 area will have increased ATK× and DEF for the skill's duration. 5 Active Classical Pluck× Create a 9x9 area where all players and non-boss monsters cannot use skills. 1 Active Down Tempo× Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active Harmonic Lick× Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive Lullaby× Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active Mental Sensing× Increases the EXP earned from monsters killed in the affected 9x9 area. 5 Active Power Cord× Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active Quest Skills Skill Description Levels Type Job Level Requirement Quest Charming Wink× Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest Soul Link See Bard and Dancer Spirits×. Skill Description Levels Type Impressive Riff× (If level 10 Slow Grace× is learned) Increases ASPD of all players in the 7x7 area of effect. 10 Active Magic Strings× (If level 10 Lady Luck× is learned) Reduces Cast Time× and Cast Delay× of skills used inside the 7x7 area of effect. 10 Active Perfect Tablature× (If level 10 Focus Ballet× is learned) Raises Flee× Rate and Perfect Dodge× of all players in the 7x7 area of effect. 10 Active Song of Lutie× (If level 10 Gypsy s Kiss× is learned) Increases the the Max HP× of all players in the area of effect. 10 Active Unimplemented Skills Skill Description Levels Type Ragnarok× Randomly casts spells in the area of effect for 60 seconds. Unknown Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 STR 3 28 AGI 2 10 11 24 30 35 48 VIT 17 33 43 INT 5 13 21 40 47 DEX 6 9 16 20 41 LUK 1 7 15 19 32 38 46 50 ASPD Weapon Base ASPD Unarmed 160.1 Dagger 145.2 Bow 135.2 Whip 142.7 External Links Skill Simulator General Stat Calculator - Dancer ・ Gypsy ・ Wanderer Dancer ・ Gypsy ・ Wanderer 2nd ClassSkills Solo Skills Amp× ・ Charming Wink× ・ Dance Lessons× ・ Dazzler× ・ Encore× ・ Focus Ballet× (Perfect Tablature×) ・ Gypsy s Kiss× (Song of Lutie×) ・ Hip Shaker× ・ Lady Luck× (Magic Strings×) ・ Slinging Arrow× ・ Slow Grace× (Impressive Riff×) Ensemble Skill×s Acoustic Rhythm× ・ Battle Theme× ・ Classical Pluck× ・ Down Tempo× ・ Harmonic Lick× ・ Lullaby× ・ Mental Sensing× ・ Power Cord× ・ Ragnarok× TranscendentSkills Solo Skills Arrow Vulcan× ・ Marionette Control× ・ Tarot Card of Fate× ・ Longing for Freedom× ・ Hermode s Rod× Ensemble Skills Sheltering Bliss× 3rd ClassSkills Solo Skills Voice Lessons× ・ Deep Sleep Lullaby× ・ Reverberation× ・ Metallic Sound× ・ Dominion Impulse× ・ Lover Symphony× ・ Moonlight Serenade× ・ Swing Dance× ・ Circling Nature× ・ Death Valley× ・ Despair Song× ・ Siren s Voice× ・ Improvised Song× ・ Gloomy Shyness× ・ Severe Rainstorm× Chorus Skill×s Great Echo× ・ Dances with Wargs× ・ Song of Mana× ・ Lerad s Dew× ・ Saturday Night Fever× ・ Warcry from Beyond× ・ Sinking Melody× ・ Destruction Song× ・ Infinite Humming× Quests Dancer Job Change Guide ・ Dancer Skill Quest ・ Rebirth Walkthrough ・ Wanderer Job Change Guide Weapons× Bow× ・ Whip× ・ Dagger× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing DB Links | Dancer | Classes | Archer